set_text_color()

set_text_color()

Definition

INT set_text_color ( [INT < textID>] , <WORD color> )

Sets the current text color (the color where texts will be written in). This only affects 1 bit (2 color) fonts, which can be loaded with load_font() or load_bdf(). 8 bit and 16 bit fonts already contain color information themselves and thus aren’t affected.

Parameters

  • INT textID - TextID of the text (optional).
  • WORD color - The color to use for text.

Returns

(Needs confirmation.)

INT: Result.

  • true if successful
  • false if failed.

VOID: in version rc282 this function returns nothing.

Notes

Be warned that values returned by the rgb() function differ with the video card. So, directly filling out color numbers as color parameter in 16 bit color mode without using rgb() is a bad idea, as rgb() returns the correct color code for every video card

The optional argument textID is fairly new. It is introduced in version rc282.

Example

Program awesome;
Global
    byte red=0;
    byte green=255;
    byte blue=0;

Begin

    set_text_color(rgb(red,green,blue));
    write(0,1,1,0,"Mijn potlood is bruin"); //this text will be green as an Irishman's ejecta

    set_text_color(rgb(255,0,0));
    write(0,1,11,0,"Je moeder"); //this text will be red

    Loop

        frame;
    End
End

Used in example: write(), rgb().

Example 2

import "mod_text";
import "mod_mouse";
import "mod_key";
import "mod_video";
import "mod_rand";
import "mod_map";

private
    txt[10];
    counter;
    tz;
begin
    set_mode(640,480,32);

    txt[0]=write_int(0,10,10,10,0,&counter);
    txt[1]=write_int(0,10,20,-5,0,&tz);
    txt[2]=write(0,10,10,0,0,"hello world");

    set_text_color(txt[1], rgb(255,0,0));


    while(!key(_ESC))

        counter++;

        move_text(txt[2], mouse.x, mouse.y, tz );

        set_text_color(txt[0], rand(0101010h, 0ffffffh));

        if ( key( _DOWN ) ) tz--; end
        if ( key( _UP ) ) tz++; end

        frame;
    end
end

Used in example: write(), write_int(), rgb(), key(), set_mode(), move_text().