set_text_color()
Definition
INT set_text_color ( [INT < textID>] , <WORD color> )
Sets the current text color (the color where texts will be written in). This only affects 1 bit (2 color) fonts, which can be loaded with load_font() or load_bdf(). 8 bit and 16 bit fonts already contain color information themselves and thus aren’t affected.
Parameters
- INT
textID
- TextID of the text (optional). - WORD
color
- The color to use for text.
Returns
(Needs confirmation.)
INT: Result.
true
if successfulfalse
if failed.
VOID: in version rc282 this function returns nothing.
Notes
Be warned that values returned by the rgb()
function differ with the video card. So, directly filling out color numbers as color parameter in 16 bit color mode without using rgb()
is a bad idea, as rgb()
returns the correct color code for every video card
The optional argument textID is fairly new. It is introduced in version rc282.
Example
Program awesome;
Global
byte red=0;
byte green=255;
byte blue=0;
Begin
set_text_color(rgb(red,green,blue));
write(0,1,1,0,"Mijn potlood is bruin"); //this text will be green as an Irishman's ejecta
set_text_color(rgb(255,0,0));
write(0,1,11,0,"Je moeder"); //this text will be red
Loop
frame;
End
End
Used in example: write(), rgb().
Example 2
import "mod_text";
import "mod_mouse";
import "mod_key";
import "mod_video";
import "mod_rand";
import "mod_map";
private
txt[10];
counter;
tz;
begin
set_mode(640,480,32);
txt[0]=write_int(0,10,10,10,0,&counter);
txt[1]=write_int(0,10,20,-5,0,&tz);
txt[2]=write(0,10,10,0,0,"hello world");
set_text_color(txt[1], rgb(255,0,0));
while(!key(_ESC))
counter++;
move_text(txt[2], mouse.x, mouse.y, tz );
set_text_color(txt[0], rand(0101010h, 0ffffffh));
if ( key( _DOWN ) ) tz--; end
if ( key( _UP ) ) tz++; end
frame;
end
end
Used in example: write(), write_int(), rgb(), key(), set_mode(), move_text().